Hello, my name is Paweł and I’m a front-end developer in one of many big IT consulting corporations. But after hours I chase my dream of making games. Let me tell you about my pet projects a little bit more.
Way back in time I was a Computer Science student at Poznań University of Technology, where I met Sebastian Krzyszkowiak (also known as dos, check him out at dosowisko.net) who was also into gamedev and wanted to participate in Global Game Jam 2015. So we went there and in a period of 48 hours we created The Secret of Tremendous Corporation (check it out on Steam). Making an adventure game on a game jam seemed like a strange idea, but we did it anyway (the whole process of making it is a topic for another post). We downloaded an open-source adventure game engine called SLUDGE and just started working. I wrote most of the plot, dialogues and much of the code. And after stressful two days of work it was time to show it to the public. Even though we didn’t win any prizes (we landed at the second-to-last place), it felt good. We were fully fledged game developers. After the game jam, Sebastian took it upon himself to finish the game and try to make it to Steam. After a successful Steam Greenlight campaign it was time for final fixes and release. We had a game on Steam!
Fast forward a couple months (first commits in the git repo indicate May of 2015, but I’m pretty sure it was started some time before that), I’ve created a vaporwave-themed jumper-platformer called 私を買う: Trouble At Virtual Plaza that was fully functional and working, but lacked actual content due to my really poor GFX skills and lack of motivation. The game itself used Phaser and TypeScript and it introduced me to the wonderful world of HTML5 and modern Web.
After I graduated, I got a job as a front-end developer working mostly in React, Angular 2+ and Node.js, but that didn’t stop my attempts at game development. I participated in GGJ 2017 and 2018 with some other friends and while none of the games we’ve created made it to Steam, I’ve learned a lot about developing projects in Unity. That led to a project called Super Rumble that was a simple tech demo I made with my friend (more on that later).
On July 26th 2019 I started working on a next project - an isometric RPG (or rather an isometric RPG framework, more as an exercise than an achievable goal) inspired by first two Fallout games, but set in a post-apocalyptic sci-fi world codenamed Project Labrador. It’s all made in in Unity and C#.
Sometimes getting things done overwhelms me (mostly because of badly designed parts of the code that make me want to shoot myself while adding new features), but I try to keep going regularly - with shorter or longer breaks just to not go insane, as there’s no deadline for me after all. I contemplate stepping back from this project for a while, since I got a little bit worn out, but I’ll make sure to tell you a little bit about it’s internals.
And that’s my story. Somehow I became a game developer that works on his solo projects a lot. But I’ve talked enough - more details about the project and my thoughts on different technology-related topics will be coming soon. I hope you liked what I’ve written - be sure to check my blog regularly.
Bye for now!